![]() ![]() ![]() This can also affect the potential mission that will be selected, as it could hit one of the mission spot targets. Using Left or Right Nudge to alter the angle it comes off the Rebound Bumpers (above the flippers) ensures a better chance of not being directed towards either of the Out Lanes. Potentially the start of a mission.Ī Left or Right Nudge as the ball drops from the rightmost Re-entry Lane could influence the ball going into the Red Wormhole for a chance of a replay ball.Īs ball is expelled from Left Out Lane, a Left Nudge should ensure the ball reaches the top centremost part of table and the chance of passing through Re-entry Lanes. On expelling a ball from the Hyperspace Chute, a Left Nudge should ensure the ball finds its way up and over the Launch Ramp. Buys time and may assist in current mission. Long Shot: Ability to get the ball to the top half of table.Getting three booster lights lit can be very good. Hopefully downing a solitary standing target and allowing a booster light to be lit. Booster Target shot: Use the right flipper to go directly to Booster Target area.Black Hole shot: Use left flipper to go directly to Black Hole can just sneak in the side door.Red Wormhole shot: Gain a replay ball right flipper direct to Red Wormhole.Yellow Wormhole shot: Gain a replay ball left flipper direct to Yellow Wormhole.Launch Ramp Chute shot: Gets you started on a mission if a mission is selected options using both flippers direct.There are two main instances: Left Flipper direct to top of Hyperspace Chute or as the ball is expelled from the Hyperspace Chute to send it straight back using the Left Flipper. There is the opportunity to gain an extra ball if you manage a fourth time. Hyperspace Chute shot: Gets some points causes the centre post to be raised if achieved three times in quick succession. ![]()
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